Hegemone Pass is a turn-based RPG with switchable leaders, who in battle use their title’s influence (a collection of stat boosts, resistances, and a passive effect) over allies or foes, featuring platforming gameplay. Both sides of battle have a leader, victory goes to the party who defeated their opponent’s leader. Both sides can switch the status of leader from one character to another during battle on to activate their title’s influence over the battlefield.
The game is being made with Haxe & HaxeFlixel. Most of the battle and platforming systems, as well as core mechanics, are done. It’s mostly a solo project, I’m handling the programming and doing the pixel art. My brother is helping out by creating a database editor for the content of the game.
All pictures shown in the development blog are not necessarily representative of the final product. If you want to see more regular but unfinished progress, you can have a look at my Twitter profile, where I post gifs.
This page is temporary… 😉