Indroducing a new mastery system for titles, a rank system for party members, and a big change to the turn system in Hegemone Pass, more akin to Persona now! Turn-Based Combat Update Before this update, the game was still on a simple turn-based system, where each character decides their actions at the start of the turn, and the … Continue reading Mastery and Turn-Based Combat
Hey, it’s time for an update! I’m not going to focus on the gameplay today, but more on several back ends and what was going on this past month. It might be rambling a bit. DATABASE EDITOR The first major thing to note is that my brother’s database editor works! Creating techniques, missions, enemies, titles, … Continue reading Database Editor, PR, and more updates!
Welcome to the Hegemone Pass development log! This is a short introductory post regarding the game and it's website. Please note that this website is still a work in progress, so there might be drastic changes to the design or overall structure of the site as we go further into development. Hegemone Pass? Hegemone Pass … Continue reading Welcome to the Hegemone Pass website!