Indroducing a new mastery system for titles, a rank system for party members, and a big change to the turn system in Hegemone Pass, more akin to Persona now!
Hey, it’s time for an update! I’m not going to focus on the gameplay today, but more on several back ends and what was going on this past month. It might be rambling a bit.
Welcome to the Hegemone Pass development log! This is a short introductory post regarding the game and it’s website. Please note that this website is still a work in progress, so there might be drastic changes to the design or overall structure of the site as we go further into development.
Hegemone Pass is a turn-based leader switching RPG with 2D platforming exploration! The special ability Hegemone Pass let’s you switch who is designated the “leader” on your team. The leader, thanks to their title, applies either specials benefits or negative effects to either their team or their opponents!
You play as Persephone, a goddess, who had her title of “Queen of the Underworld” stolen by Demeter, her mother and Goddess of Agriculture! Demeter seeks to capture and use Persephone in order to take over all of humanity and the heavens! With Demeter having full control over the Underworld, Persephone goes into hiding from her allies turned enemy. Sometime later, a distress summoning occurs, summoning her to the Surface to save three humans from an attack by the Hybreos Empire! Having saved Yvonne, Ethan and Emilie, they are ordered by Persephone to help her out with defeating Demeter. Brought down with her to the Underworld, the three help her out by collecting the five Order Flowers, in order to weaken and defeat Demeter!
To do this, Persephone resides inside either Yvonne, Ethan or Emilie, allowing them to manifest the power of their title and lead their team against the forces of the Underworld. Persephone can move in between Yvonne, Ethan or Emilie at any time to change which title she needs to activate to change their approach in battle. Their titles manifest different effects and affect either their team or their opponents, or can only affect their leader or the enemy leader, with positive or negative changes.
The game is structured into different missions. You select the mission you want to play, and then you are sent into a level for you to explore. The levels are structured like a classic platformer, where you can jump and attack. In a mission, you’ll be able to switch your leader on the fly to utilize their various abilities to get across obstacles. Enemy encounters can be seen on the field, and you can ambush them by utilizing your leader’s weapon! Hitting a foe or being hit by a foe will send you into battle. When you finish a mission, you will return to the Intermission.
More information on the game itself can be seen in the various pages of the Hegemone Pass website, so please do check it out in detail!
This is the blog. In this section of the website, we will be releasing more information about various things regarding Hegemone Pass and it’s development. At the moment, we plan to release the game on PC at first. Eventually, we’ll also try targeting consoles, but we are focusing on PC at the moment. We are making the game with Haxe & HaxeFlixel. We have the core mechanics of the game done. What we will need to focus on is the content of the game.
The game is mostly a solo project. We’ll try to get a music composer on board for the in-game music, as well as a promotional artist for press releases and the “box art”.
All pictures shown above are not necessarily representative of the final product. You can also check my Twitter profile for quicker updates. In addition, you can also find a devlog on both the TIGSource forums and the Haxeflixel forums. We will be trying to post weekly, so do check back often!
Thank you very much for reading!