Equip Flowers!

Wow, it’s been a while! Three months! (And more for those checking the devlog through forums like Haxeflixel and TIGsource, I forgot to update them!) Real life intervenes in very harsh ways, but hopefully I’ll be able to resume work on the game in a steady fashion, most notably on the content aspect.

One mechanic I really wanted to spice up before fully focusing on content was the flower equipment system. It seemed relatively basic, it gave some stat boosts and a technique. It was a bit too basic, and would have required a lot of work (and balancing) to make a lot of flowers each have unique stats or techniques.

What I’ve implemented is a system of flower synergies. Persephone is a goddess, and despite having her title stolen, she can still empower her allies through the use of flowers, each character being able to equip up to three flowers at once.

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Iterations of the enemy spawners

Hello!

Last time, there was a small part about an Enemy Spawner rework that occurred during development. But did you know that there were a few more iterations of the system? At the time of writing, the enemy spawner got it’s (hopefully) final iteration (though bugs are still possible), so I would like to go back and explain what happened to this system. I hope this could shed some light on the changes that can occur during game development. Please note that the gifs used don’t reflect the final game, they are old gifs I had of the game.

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Intermission reworks, start of content development!

Long time no see!

First of all, I am terribly sorry for not having posted anything formal on the website. I had a two month period where I had a lot of real-life work to do, and the rest of the time during this silence was doing a lot of backend, such as bug fixing, and optimization here and there. Most importantly, I’ve also completed during that time both an attack choreography editor (battle animations) and a cut-scene editor, to speed up their creation. After all, who would want to edit large JSON files with lots of empty lines to just create a single cut-scene? Not me, that’s for sure.

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New Obstacle: Leader Lock Zones

I’m trying out something new this week. If it doesn’t seem to work out, I’ll return to somewhat regular weekly updates. In this format, I focus on a single feature at a time, with updates not always on Saturday.

When you explore the missions of Hegemone Pass, you’ll be interacting with a few gimmicks in the world that might hinder or help your progress in the mission. Today, we’ll be looking at the Leader Lock Zones, a strange area that forces your leader to switch to the leader matching the color of the zone. In addition, while inside this zone, you cannot switch your leader!

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Memo, the God of Memory, appears!

Meet Memo! God of Memory! The only person in the Underworld who’s willing to give Persephone a hand… for a price.

Memo, the god of Memory!

He’s the one who initially helped out Persephone before her three knights came to the rescue. Memo is a freelancer and is in for the Pleuros, as at the time that Persephone was being chased, she was carrying a lot of Pleuros. He proposed his services of replaying previous experiences for a different outcome from contract date, and Persephone spent all the pleuros she carried with her… thinking it was time travel. Since her title was already stolen by the time of the contract, she couldn’t play back before the title was stolen. She did feel scammed…

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First details on Leader Switching

Today, I’m going to explain a bit more about Leader Switching.

Disclaimer: This is a copy of an update previously posted on the devlogs located on the Haxeflixel Forums and the TIGSource forums, with very minor tweaks. Please remember that these pictures of the game are not final, things might change later on… The game runs at 60fps, but the gifs are at 10fps.

hello! I'm Persephone!

First, a little reminder. You play as Persephone, trying to find and defeat Demeter. As a result, Yvonne, Ethan and Emilie are not the leader, Persephone takes that position. However, whoever is hosting Persephone inside them is considered the party’s leader.

Leader switch ui

On the field, you can switch your current leader when on land by pressing the leader switching buttons (bound to the E & R keys in the screenshot). This will make you switch your leader immediately to the character indicated in the HUD. This UI element was inspired by the Sonic Heroes team formation hud.

Switching leaders on the field allows you to do various things, but for today, I want to focus on leader switching in battle.

HEGEMONE PASS

battle ui

battle ui

You switch leaders by using the Hegemone Pass command. This command can be used by any party member, and when used it will prompt you to choose the character who will be the leader. When the turn starts, the Hegemone Pass will switch your current leader to the designated ally. Anyone in your team can perform a Hegemone Pass, even when they are not leader, and in fact, you can perform multiple Hegemone Pass in a single turn, as it is a simple action like all the others.

HEGEMONE PASS!

You’ll notice that during a Hegemone Pass, Persephone herself gets out of the previous leader, and enters the new leader! If you look closely, the miasma eye that Persephone has is shared when Yvonne, Ethan or Emilie host Persephone, but disappears when Persephone is outside of them. It reappears only on the new leader!

When switching leaders, a short description shows up, generally reflecting the most important aspect of the title as well as its type (Leader, Team, Target, Fear).

While it’s nice to know the title’s effect on the fly, you can also check each unit’s title at the start of each turn so you can know their effects beforehand, regardless of their leader status.

HEGEMONE PASS!

When the enemies perform their own Hegemone Pass on their teammates, you’ll notice that Demeter is assisting them!… well, from afar. Demeter is much more powerful than her daughter in her current state, and can assist Persephone’s foes without being there, while Persephone has to physically be within the leader, and will be knocked out if the current leader is knocked out, rendering Persephone vulnerable to the Underworld under Demeter’s control.

But today, I’d like to introduce a new move in leader switching techniques…

AUXO PASS

BEGONE!

The Auxo Pass allows you to switch your opponent’s leader to the designated target! One great thing you can do is switch their leader so that a title you can take advantage of is applied, making your fight easier! Or better yet, switch their leader to one of their weaker allies, and finish them off for a quick victory!

But beware! Some foes have the capabilities to do this to your team! Additionally, some enemies will counter your Auxo Pass by performing a Hegemone Pass back to their leader of choice, so be aware!

Currently, the only leader switching move that uses 0 SP to cast is the Hegemone Pass. I am still deciding on how much SP it would cost to use an Auxo Pass (also, debugging, so 0 SP in the screenshots). In addition, I do think I’ll tweak the animation so that you can at least discern who is initiating the Auxo Pass, since right now it does look a bit similar to the Hegemone Pass when seen without context. Maybe like a eye spark on the user with a camera pan to it before the animation?

select hegemone

all leader switching techniques are here

In addition, did you notice the command selection HUD? At the start of the game, you will only have access to the Hegemone Pass, to make sure players can understand the mechanics enough. When you obtain the Auxo Pass, the command name changes to Hegemone, and opening it will reveal a list of leader switching techniques.

OTHER TECHNIQUES?

shiny? needs work

More leader switching techniques can be found, but I’d like to keep them for another time. They can be obtained by finding some of Persephone’s Titles, upgrades that can be seen in the field of certain levels. These titles are called “minor titles”. They can grant you various upgrades, like lava walking, but also things like unlocking new Leader Switching abilities in battle.

locked leader!

One last thing of note! There might be certain encounters where the enemy leader is locked, and therefore, cannot be switched at all. They will always remain leader, no matter what. This is shown with a locked icon above the leader icon in battle.