Exploration

Iterations of the enemy spawners

Hello! Last time, there was a small part about an Enemy Spawner rework that occurred during development. But did you know that there were a few more iterations of the system? At the time of writing, the enemy spawner got it's (hopefully) final iteration (though bugs are still possible), so I would like to go back and explain what happened to this system. I hope this could shed some light on the changes that can occur during game development. Please note that the gifs used don't reflect the final game, they are old gifs I had of the game. (more…)

By ingenoire, ago
Exploration

Intermission reworks, start of content development!

Long time no see! First of all, I am terribly sorry for not having posted anything formal on the website. I had a two month period where I had a lot of real-life work to do, and the rest of the time during this silence was doing a lot of backend, such as bug fixing, and optimization here and there. Most importantly, I've also completed during that time both an attack choreography editor (battle animations) and a cut-scene editor, to speed up their creation. After all, who would want to edit large JSON files with lots of empty lines to just create a single cut-scene? Not me, that's for sure. (more…)

By ingenoire, ago
Exploration

New Obstacle: Leader Lock Zones

I'm trying out something new this week. If it doesn't seem to work out, I'll return to somewhat regular weekly updates. In this format, I focus on a single feature at a time, with updates not always on Saturday. When you explore the missions of Hegemone Pass, you'll be interacting with a few gimmicks in the world that might hinder or help your progress in the mission. Today, we'll be looking at the Leader Lock Zones, a strange area that forces your leader to switch to the leader matching the color of the zone. In addition, while inside this zone, you cannot switch your leader! (more…)

By ingenoire, ago
Battle System

Memo, the God of Memory, appears!

Meet Memo! God of Memory! The only person in the Underworld who's willing to give Persephone a hand... for a price. Memo, the god of Memory! He’s the one who initially helped out Persephone before her three knights came to the rescue. Memo is a freelancer and is in for the Pleuros, as at the time that Persephone was being chased, she was carrying a lot of Pleuros. He proposed his services of replaying previous experiences for a different outcome from contract date, and Persephone spent all the pleuros she carried with her… thinking it was time travel. Since her title was already stolen by the time of the contract, she couldn’t play back before the title was stolen. She did feel scammed… (more…)

By ingenoire, ago