Challenge Gates! Locked Doors and Powers!

Hello! A few things were done since my last post, all related to the exploration parts of the game. Locked Doors & Keys Originally, there were keys in the game. However, they served no purpose gameplay-wise, except for the fact that certain missions had the objective of finding them all to clear the mission. I'm … Continue reading Challenge Gates! Locked Doors and Powers!

Iterations of the enemy spawners

Hello! Last time, there was a small part about an Enemy Spawner rework that occurred during development. But did you know that there were a few more iterations of the system? At the time of writing, the enemy spawner got it's (hopefully) final iteration (though bugs are still possible), so I would like to go … Continue reading Iterations of the enemy spawners

Intermission reworks, start of content development!

Long time no see! First of all, I am terribly sorry for not having posted anything formal on the website. I had a two month period where I had a lot of real-life work to do, and the rest of the time during this silence was doing a lot of backend, such as bug fixing, … Continue reading Intermission reworks, start of content development!

New Obstacle: Leader Lock Zones

I'm trying out something new this week. If it doesn't seem to work out, I'll return to somewhat regular weekly updates. In this format, I focus on a single feature at a time, with updates not always on Saturday. When you explore the missions of Hegemone Pass, you'll be interacting with a few gimmicks in the world … Continue reading New Obstacle: Leader Lock Zones

Memo, the God of Memory, appears!

Meet Memo! God of Memory! The only person in the Underworld who's willing to give Persephone a hand... for a price. He’s the one who initially helped out Persephone before her three knights came to the rescue. Memo is a freelancer and is in for the Pleuros, as at the time that Persephone was being … Continue reading Memo, the God of Memory, appears!