Hello! A few things were done since my last post, all related to the exploration parts of the game. Locked Doors & Keys Originally, there were keys in the game. However, they served no purpose gameplay-wise, except for the fact that certain missions had the objective of finding them all to clear the mission. I'm … Continue reading Challenge Gates! Locked Doors and Powers!
Hello! Last time, there was a small part about an Enemy Spawner rework that occurred during development. But did you know that there were a few more iterations of the system? At the time of writing, the enemy spawner got it's (hopefully) final iteration (though bugs are still possible), so I would like to go … Continue reading Iterations of the enemy spawners
Long time no see! First of all, I am terribly sorry for not having posted anything formal on the website. I had a two month period where I had a lot of real-life work to do, and the rest of the time during this silence was doing a lot of backend, such as bug fixing, … Continue reading Intermission reworks, start of content development!
I'm trying out something new this week. If it doesn't seem to work out, I'll return to somewhat regular weekly updates. In this format, I focus on a single feature at a time, with updates not always on Saturday. When you explore the missions of Hegemone Pass, you'll be interacting with a few gimmicks in the world … Continue reading New Obstacle: Leader Lock Zones
Meet Memo! God of Memory! The only person in the Underworld who's willing to give Persephone a hand... for a price. He’s the one who initially helped out Persephone before her three knights came to the rescue. Memo is a freelancer and is in for the Pleuros, as at the time that Persephone was being … Continue reading Memo, the God of Memory, appears!