While I was stuck in the Underworld of real life (IRL Work), I’ve had time to reflect on small but cumulative issues I’ve collected from the 1st version of the private demo, alongside some concerns regarding the core of the gameplay itself (and the demo’s showcase). I realized that this Read more…
These last few changes are being done to make sure better gameplay in battle thanks to the new timeline, and from now on, the main thing I’ll be working on are mission design: level design, story, enemy encounters, balancing… The main game’s content, essentially.
New Timeline & Speed System
The big change is the new Timeline system: it’s now a fully fledged timeline. Each character’s speed stat now is more important now than ever, as it can grant an ally or foe an action before their foes!