Hello! A few things were done since my last post, all related to the exploration parts of the game. Locked Doors & Keys Originally, there were keys in the game. However, they served no purpose gameplay-wise, except for the fact that certain missions had the objective of finding them all to clear the mission. I'm … Continue reading Challenge Gates! Locked Doors and Powers!
I'm trying out something new this week. If it doesn't seem to work out, I'll return to somewhat regular weekly updates. In this format, I focus on a single feature at a time, with updates not always on Saturday. When you explore the missions of Hegemone Pass, you'll be interacting with a few gimmicks in the world … Continue reading New Obstacle: Leader Lock Zones