Exploration

Iterations of the enemy spawners

Hello!

Last time, there was a small part about an Enemy Spawner rework that occurred during development. But did you know that there were a few more iterations of the system? At the time of writing, the enemy spawner got it’s (hopefully) final iteration (though bugs are still possible), so I would like to go back and explain what happened to this system. I hope this could shed some light on the changes that can occur during game development. Please note that the gifs used don’t reflect the final game, they are old gifs I had of the game.

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Exploration

Intermission reworks, start of content development!

Long time no see!

First of all, I am terribly sorry for not having posted anything formal on the website. I had a two month period where I had a lot of real-life work to do, and the rest of the time during this silence was doing a lot of backend, such as bug fixing, and optimization here and there. Most importantly, I’ve also completed during that time both an attack choreography editor (battle animations) and a cut-scene editor, to speed up their creation. After all, who would want to edit large JSON files with lots of empty lines to just create a single cut-scene? Not me, that’s for sure.

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