You will encounter many enemies on your adventures, they will be fought in a classic turn-based RPG system. And so, you choose your party’s actions before they act, with speed being a determining factor in who goes first.
Unlike most RPGs though, your party uses a shared pool of SP (Spirit Points). SP is used for performing certain techniques and magic spells of all sorts. SP regenerates every turn, with each conscious ally contributing a certain amount of SP per turn.
Your party members all level up at the same time, and so share the same EXP bar.
You gain EXP from defeated foes. However, if you defeat the enemy leader before the rest of their party, the other enemies will flee which gives less EXP.
In addition, you can scan your foes with the “Memory Scan” command, which enables you to register the enemy’s entry in your encyclopedia. This allows you to see the enemy’s description, weaknesses and enables the display of the enemy’s current health in battle.
SWITCH LEADER SYSTEM
In battle, each side of battle has a single designated leader (On the player’s side, the current leader will have a miasma eye, similar to Persephone’s miasma eye, when they are leader). The goal in battle is to defeat the enemy team’s leader, while simultaneously trying to keep yours alive. When a unit is leader, they manifest their Title over others!
Every unit possesses a Title, a manifestation of their influence over others. Titles possess numerous advantages that differ from one another, including :
- An assortment of stat boosts and/or decreases.
- A passive effect imposed on the receiver(s) of the title’s influence.
- And, depending on the title, a set of resistances (or weaknesses).
The effects of a title only manifest when one is the designated leader.
Any leader can pass their leader status to another unit using the “Hegemone Pass” command. Once that unit becomes the leader, their title’s influence overwrites their predecessor’s and it’s own effects come into play.
Titles are classified according to who would be affected once the bearer becomes the leader. These four categories are:
Provides average stat boosts and elemental resistances for your entire party.
Provides major stat boosts and elemental resistances for your party leader only.
Imposes moderate stat decreases to the enemy team. Does not change their elemental resistances.
Provides major stat decreases to the enemy leader. Does not change their elemental resistances.
There are also techniques that force your team to change their leader, that can be used by ally or foe alike. Also, certain techniques and status effects have different properties if the target is a leader.
If your leader is defeated, it’s game over. But, there are some safeguards in play:
- You can switch your leader to another ally if you feel the current one is low on health or might be weak to the attacks of the enemy.
- Your leader will always endure the first fatal hit in any battle.
- And lastly, if you have any 1UPs, your leader will be revived and the battle will continue.
As long as your current leader isn’t KO’ed, the battle goes on.