Battle System

The Small Stats and Timeline

These last few changes are being done to make sure better gameplay in battle thanks to the new timeline, and from now on, the main thing I'll be working on are mission design: level design, story, enemy encounters, balancing... The main game's content, essentially.

New Timeline & Speed System

The big change is the new Timeline system: it's now a fully fledged timeline. Each character's speed stat now is more important now than ever, as it can grant an ally or foe an action before their foes! (more…)

By ingenoire, ago
Battle System

First details on Leader Switching

Today, I’m going to explain a bit more about Leader Switching. Disclaimer: This is a copy of an update previously posted on the devlogs located on the Haxeflixel Forums and the TIGSource forums, with very minor tweaks. Please remember that these pictures of the game are not final, things might change Read more…

By ingenoire, ago