The Small Stats and Timeline

These last few changes are being done to make sure better gameplay in battle thanks to the new timeline, and from now on, the main thing I'll be working on are mission design: level design, story, enemy encounters, balancing... The main game's content, essentially. New Timeline & Speed System The big change is the new … Continue reading The Small Stats and Timeline

Equip Flowers!

Wow, it's been a while! Three months! (And more for those checking the devlog through forums like Haxeflixel and TIGsource, I forgot to update them!) Real life intervenes in very harsh ways, but hopefully I'll be able to resume work on the game in a steady fashion, most notably on the content aspect. One mechanic … Continue reading Equip Flowers!

Intermission reworks, start of content development!

Long time no see! First of all, I am terribly sorry for not having posted anything formal on the website. I had a two month period where I had a lot of real-life work to do, and the rest of the time during this silence was doing a lot of backend, such as bug fixing, … Continue reading Intermission reworks, start of content development!

Stolen Titles : Obtaining new Titles

This week's update will talk about how you get new titles in Hegemone Pass! It will be essential, so pay attention! TITLES First, a quick recap about titles. A title acts as an equipment for each character. The title's powers take effect once the owner of that title becomes the leader in battle. All your allies and foes have one equipped. A title can … Continue reading Stolen Titles : Obtaining new Titles

Welcome to the Hegemone Pass website!

Welcome to the Hegemone Pass development log! This is a short introductory post regarding the game and it's website. Please note that this website is still a work in progress, so there might be drastic changes to the design or overall structure of the site as we go further into development. Hegemone Pass? Hegemone Pass … Continue reading Welcome to the Hegemone Pass website!