Battle System

The Small Stats and Timeline

These last few changes are being done to make sure better gameplay in battle thanks to the new timeline, and from now on, the main thing I'll be working on are mission design: level design, story, enemy encounters, balancing... The main game's content, essentially.

New Timeline & Speed System

The big change is the new Timeline system: it's now a fully fledged timeline. Each character's speed stat now is more important now than ever, as it can grant an ally or foe an action before their foes! (more…)

By ingenoire, ago
Exploration

Intermission reworks, start of content development!

Long time no see! First of all, I am terribly sorry for not having posted anything formal on the website. I had a two month period where I had a lot of real-life work to do, and the rest of the time during this silence was doing a lot of backend, such as bug fixing, and optimization here and there. Most importantly, I've also completed during that time both an attack choreography editor (battle animations) and a cut-scene editor, to speed up their creation. After all, who would want to edit large JSON files with lots of empty lines to just create a single cut-scene? Not me, that's for sure. (more…)

By ingenoire, ago