New Obstacle: Leader Lock Zones

I'm trying out something new this week. If it doesn't seem to work out, I'll return to somewhat regular weekly updates. In this format, I focus on a single feature at a time, with updates not always on Saturday. When you explore the missions of Hegemone Pass, you'll be interacting with a few gimmicks in the world … Continue reading New Obstacle: Leader Lock Zones

First details on Leader Switching

Today, I’m going to explain a bit more about Leader Switching. Disclaimer: This is a copy of an update previously posted on the devlogs located on the Haxeflixel Forums and the TIGSource forums, with very minor tweaks. Please remember that these pictures of the game are not final, things might change later on... The game runs … Continue reading First details on Leader Switching