Intermission reworks, start of content development!

Long time no see!

First of all, I am terribly sorry for not having posted anything formal on the website. I had a two month period where I had a lot of real-life work to do, and the rest of the time during this silence was doing a lot of backend, such as bug fixing, and optimization here and there. Most importantly, I’ve also completed during that time both an attack choreography editor (battle animations) and a cut-scene editor, to speed up their creation. After all, who would want to edit large JSON files with lots of empty lines to just create a single cut-scene? Not me, that’s for sure.

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New Obstacle: Leader Lock Zones

I’m trying out something new this week. If it doesn’t seem to work out, I’ll return to somewhat regular weekly updates. In this format, I focus on a single feature at a time, with updates not always on Saturday.

When you explore the missions of Hegemone Pass, you’ll be interacting with a few gimmicks in the world that might hinder or help your progress in the mission. Today, we’ll be looking at the Leader Lock Zones, a strange area that forces your leader to switch to the leader matching the color of the zone. In addition, while inside this zone, you cannot switch your leader!

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